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Multimedia Programming Using Max-MSP and TouchDesigner
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Index
IfyouwanttolearnhowtouseMax6and/orTouchDesigner,orworkinaudio-visualreal-timeprocessing,thisisthebookforyou.Itisintendedforintermediateusersofbothprogramsandcanbehelpfulforartists,designers,musicians,VJs,andresearchers.Abasicunderstandingofaudioprinciplesisadvantageous.
目錄(100章)
倒序
- 封面
- 版權頁
- Credits
- About the Author
- About the Reviewers
- www.PacktPub.com
- Support files eBooks discount offers and more
- Preface
- What this book covers
- What you need for this book
- Who this book is for
- Conventions
- Reader feedback
- Customer support
- Chapter 1. Getting Started with Max
- Understanding the basic concepts of Max
- Modular basis for expressions
- When to use Max
- Summary
- Exercises
- Chapter 2. Max Setup and Basics
- Setting things up
- Basic Max patching and GUI
- Creating our Hello World program
- A quick overview of GUI
- Summary
- Chapter 3. Advanced Programming Techniques in Max
- Introducing the synthesizer example
- Initializing a patcher
- Excursus of microscopic timing and message ordering
- A bpatcher for MIDI input
- Sending and receiving data
- The #n notation
- Collections of data
- More message box magic
- Structuring our patches
- Timing in Max
- The event priority
- Debugging
- Scripting and the this patcher
- Summary
- Chapter 4. Basic Audio in Max/MSP
- Basic audio principles
- Audio synthesis
- Sampling and audio file playback
- Mixing and signal routing
- Summary
- Chapter 5. Advanced Audio in Max/MSP
- More sampling
- FX
- FFT
- Sample-accurate sequencing
- Summary
- Chapter 6. Low-level Patching in Gen
- Introducing Gen
- The Gen workspace
- Examples
- Further reading
- Summary
- Chapter 7. Video in Max/Jitter
- Inputting and outputting Jitter data
- Getting started with the Jitter matrix
- Using OpenGL in Jitter
- Summary
- Chapter 8. Max for Live
- Introducing the fundamentals of Max for Live
- Parameters and saving
- The Live API
- An example device – a parameter modulator
- Summary
- Chapter 9. Basic Visualization Using TouchDesigner
- The need for TouchDesigner
- How to get help
- Basics and UI of TouchDesigner
- Summary
- Chapter 10. Advanced Visualization Using TouchDesigner
- The basic audio-reactive video
- A 2D composting example
- Replicator COMP
- Connecting Max and TD
- A component for lots of movies
- Converting between OP families
- Dealing with time
- Introducing 3D rendering
- Summary
- Chapter 11. 3D Rendering and Examples
- Interactive and non-procedural tools
- The Geo COMP
- Camera light and shading
- Summary
- Chapter 12. Connecting Our Software to the World
- Analog synths and control voltage
- Arduino and microcontrollers
- Multi-touch screens
- Interfacing other programs
- Multispeaker setups
- Exporting an application
- Collaborative work
- Summary
- Index 更新時間:2021-08-05 17:21:45
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