目錄(86章)
倒序
- coverpage
- iOS Game Programming Cookbook
- Credits
- About the Authors
- About the Reviewers
- www.PacktPub.com
- Support files eBooks discount offers and more
- Preface
- What this book covers
- What you need for this book
- Who this book is for
- Sections
- Conventions
- Reader feedback
- Customer support
- Chapter 1. iOS Game Development
- Introduction
- Getting started with the SpriteKit game framework
- Developing a mini game using SpriteKit
- Chapter 2. SpriteKit
- Introduction
- Learning the basics of SpriteKit – The FlyingSpaceship tutorial
- Understanding scenes nodes and sprites
- Anatomy of game projects
- Applying actions on sprites
- Adding infinite scrolling
- Moving characters
- Chapter 3. Animations and Texture
- Introduction
- Animating your textures
- Creating a texture atlas
- Adding animations using a texture atlas
- Collision detection
- Parallax background
- Chapter 4. Particle System and Game Performance
- Introduction
- Installation of the particle system
- Using the particle system in games
- Particle emitter integration
- Game performance analysis
- Chapter 5. Adding Music to iOS Games and an Introduction to iCloud
- Introduction
- Adding music to games
- Adding background and sound effects
- Introduction to iCloud
- Integration of iCloud with iOS games
- Chapter 6. Physics Simulation
- Introduction
- Introduction to physics simulation
- Integrating physics engine with games
- Adding real-world simulation
- Chapter 7. Adding Reality to Games
- Introduction
- Creating physics bodies in the world
- Physics joints
- Detecting contact and collisions
- Chapter 8. Introduction to Game Math and Physics
- Introduction
- The Pythagorean theorem
- Using vectors
- Physics
- Chapter 9. Autonomous Moving Agents
- Introduction
- Introduction to steering behaviors
- Implementing the seek
- Implementing flee
- Implementing arrive
- Implementing evade
- Implementing wander
- Implementing wall avoidance
- Obstacle avoidance
- Chapter 10. 3D Game Programming with OpenGL
- Introduction
- Introducing OpenGL
- Building a mini 3D animation game using OpenGL
- Chapter 11. Getting Started with Multiplayer Games
- Introduction
- Anatomy of multiplayer games
- Setup for a multiplayer game
- Assigning roles to players
- Chapter 12. Implementing Multiplayer Games
- Introduction
- Creating our TankRace environment
- Movement of players
- Implementing game play
- Index 更新時間:2021-07-23 20:03:39
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