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Tkinter GUI Application Development Blueprints
最新章節(jié):
Index
Softwaredevelopers,scientists,researchers,engineers,students,orprogramminghobbyistswithbasicfamiliarityinPythonwillfindthisbookinterestingandinformative.PeoplefamiliarwithbasicprogrammingconstructsinotherprogramminglanguagecanalsocatchupwithsomebriefreadingonPython.NoGUIprogrammingexperienceisexpected.
目錄(119章)
倒序
- 封面
- 版權頁
- Credits
- About the Author
- About the Reviewers
- www.PacktPub.com
- Support files eBooks discount offers and more
- Preface
- What this book covers
- What you need for this book
- Who this book is for
- Conventions
- Reader feedback
- Customer support
- Chapter 1. Meet Tkinter
- Objectives of this chapter
- Installing Python and Tkinter
- Importing Tkinter
- GUI programming – the big picture
- The root window – your drawing board
- Widgets – the building blocks of GUI programs
- The Tkinter geometry manager
- Events and callbacks – adding life to programs
- Handling widget-specific variables
- Event unbinding and virtual events
- Doing it in style
- Some common root window options
- Summary
- Chapter 2. Making a Text Editor
- Objectives of the chapter
- An overview of the chapter
- Setting up the editor skeleton
- Adding a menu and menu items
- Implementing the View menu
- Adding a built-in functionality
- Indexing and tagging
- Implementing the Select All feature
- Implementing the Find Text feature
- Types of Toplevel windows
- Working with forms and dialogs
- Working with message boxes
- The icons toolbar and View menu functions
- Displaying the line number
- Adding the cursor information bar
- Adding themes
- Creating the context/pop-up menu
- Summary
- Chapter 3. Programmable Drum Machine
- An overview of the chapter
- Module requirements for the chapter
- Setting up the GUI in OOP
- Finalizing the data structure
- Creating broader visual elements
- Loading drum samples
- Playing the drum machine
- Tkinter and threading
- Support for multiple beat patterns
- Saving beat patterns
- Working with ttk-themed widgets
- Summary
- Chapter 4. A Game of Chess
- An overview of the chapter
- Structuring our program
- Modeling the data structures
- Creating a Piece class
- Making the game functional
- Managing user preferences
- Summary
- Chapter 5. Building an Audio Player
- An overview of the chapter
- External library requirements
- Program structure and broadview skeleton
- Deciding the data structure
- Creating the Player class
- Adding and removing items from a playlist
- Playing audio and adding audio controls
- Creating a seek bar
- One-time updates during audio playback
- Managing continuous updates
- Looping over tracks
- Adding a tooltip
- Summary
- Chapter 6. Paint Application
- Creating a tiny framework
- Setting up a broad GUI structure
- Dealing with mouse events
- Adding toolbar buttons
- Drawing items on the canvas
- Adding a color palette
- Adding top bar options for draw methods
- Drawing irregular lines and super shapes
- Adding functionality to the remaining buttons
- Adding functionality to menu items
- Summary
- Chapter 7. Multiple Fun Projects
- Chapter objectives
- Building a screen saver
- Building a Snake game
- Creating a Weather Reporter
- Creating a phone book application
- Graphing with Tkinter
- 3D graphics with Tkinter
- Summary
- Chapter 8. Miscellaneous Tips
- Chapter objectives
- Tracing Tkinter variables
- Widget traversal
- Validating user input
- Formatting widget data
- More on fonts
- Redirecting the command-line output to Tkinter
- The class hierarchy of Tkinter
- Tips for program design
- Tips for program optimization
- Distributing a Tkinter application
- The limitations of Tkinter
- Tkinter in Python 2.x
- Summary
- Index 更新時間:2021-07-30 10:11:01
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