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GameMaker Programming By Example
最新章節(jié):
Index
IfyouhaveatleastsomebasicprogrammingexperienceofJavaScriptoranyotherC-likelanguages,thenthisbookwillbegreatforyou.Noexperiencebeyondthatisassumed.Ifyouhavenogamedevelopmentexperienceandarelookingforahobby,areanexperiencedgamedeveloperlookingtomastersomeadvancedfeatures,orfitanywhereinthatspectrum,thenyouwillfindGameMaker:Studioandthisbooktobeveryusefulinhelpingyoucreateexcitinggames.
目錄(53章)
倒序
- 封面
- 版權(quán)頁
- Credits
- About the Authors
- About the Reviewer
- www.PacktPub.com
- Support files eBooks discount offers and more
- Preface
- What this book covers
- What you need for this book
- Who this book is for
- Conventions
- Reader feedback
- Customer support
- Chapter 1. Introduction to GameMaker: Studio
- Choosing your version
- The GameMaker: Studio interface
- An example project
- Summary
- Chapter 2. Your First Game – Escape the Dungeon
- Creating your Escape the Dungeon game
- Summary
- Chapter 3. Introducing the GameMaker Language
- Remaking Escape the Dungeon in the GML
- Summary
- Chapter 4. Fun with Infinity and Gravity – An Endless Platformer
- Creating an endless platformer
- Summary
- Chapter 5. Saving and Loading Data
- Putting in a scoring system
- Customizable controls
- Summary
- Chapter 6. A Multiplayer Sidescrolling Platformer
- Sprite animation
- Making your scrolling platformer scroll
- Client/server multiplayer networking
- Integrating Xbox gamepad support
- Summary
- Chapter 7. Programming a Scrolling Shooter
- Creating the main ship
- Creating the enemies
- Programming a Boss AI
- Particles
- Summary
- Chapter 8. Introducing the GameMaker: Studio Physics Engine
- A physics game
- The physics engine in a regular game
- Summary
- Chapter 9. Wrapping Up
- Debugging
- Helpful information on GameMaker
- Summary
- Index 更新時間:2021-07-30 09:42:34
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