目錄(48章)
倒序
- 封面
- 版權(quán)頁
- Credits
- Preface
- Part 1. Module 1
- Chapter 1. Why Java Android and Games?
- Chapter 2. Getting Started with Android
- Chapter 3. Speaking Java – Your First Game
- Chapter 4. Discovering Loops and Methods
- Chapter 5. Gaming and Java Essentials
- Chapter 6. OOP – Using Other People's Hard Work
- Chapter 7. Retro Squash Game
- Chapter 8. The Snake Game
- Chapter 9. Making Your Game the Next Big Thing
- Chapter 2
- Chapter 3
- Chapter 4
- Chapter 5
- Chapter 6
- Chapter 7
- Chapter 8
- Chapter 9
- Part 2. Module 2
- Chapter 1. Player 1 UP
- Chapter 2. Tappy Defender – First Step
- Chapter 3. Tappy Defender – Taking Flight
- Chapter 4. Tappy Defender – Going Home
- Chapter 5. Platformer – Upgrading the Game Engine
- Chapter 6. Platformer – Bob Beeps and Bumps
- Chapter 7. Platformer – Guns Life Money and the Enemy
- Chapter 8. Platformer – Putting It All Together
- Chapter 9. Asteroids at 60 FPS with OpenGL ES 2
- Chapter 10. Move and Draw with OpenGL ES 2
- Chapter 11. Things That Go Bump – Part II
- Part 3. Module 3
- Chapter 1. Setting Up the Project
- Chapter 2. Managing User Input
- Chapter 3. Into the Draw Thread
- Chapter 4. Collision Detection
- Chapter 5. Particle Systems
- Chapter 6. Sound FX and Music
- Chapter 7. Menus and Dialogs
- Chapter 8. The Animation Framework
- Chapter 9. Integrating Google Play Services
- Chapter 10. To the Big Screen
- Appendix A. API Levels for Android Versions
- Appendix A. Bibliography
- Index 更新時間:2021-07-14 10:00:47
推薦閱讀
- Learning Microsoft Windows Server 2012 Dynamic Access Control
- 復(fù)雜軟件設(shè)計之道:領(lǐng)域驅(qū)動設(shè)計全面解析與實(shí)戰(zhàn)
- Java加密與解密的藝術(shù)(第2版)
- FFmpeg入門詳解:音視頻流媒體播放器原理及應(yīng)用
- 基于差分進(jìn)化的優(yōu)化方法及應(yīng)用
- INSTANT CakePHP Starter
- Unity 5.x By Example
- jQuery開發(fā)基礎(chǔ)教程
- ASP.NET程序開發(fā)范例寶典
- Vue.js 3應(yīng)用開發(fā)與核心源碼解析
- Building Slack Bots
- Hack與HHVM權(quán)威指南
- Visual Basic 程序設(shè)計實(shí)踐教程
- Web開發(fā)的平民英雄:PHP+MySQL
- 3D Printing Designs:Octopus Pencil Holder
- Mastering Python
- Mastering Machine Learning with scikit-learn
- 計算機(jī)信息技術(shù)實(shí)踐教程
- 競技游戲設(shè)計實(shí)戰(zhàn)指南:MOBA+RTS+TCG+FPS
- 架構(gòu)師應(yīng)該知道的37件事
- 設(shè)計模式的藝術(shù)
- UG 12.0數(shù)控編程實(shí)例教程
- Mastering CSS
- OpenCV By Example
- Getting Started with Beautiful Soup
- Drush for Developers(Second Edition)
- 軟技能:代碼之外的生存指南
- 思維訓(xùn)練啟蒙新觀念:青少年P(guān)ascal語言編程搶先起跑一路通
- 計算機(jī)應(yīng)用基礎(chǔ)(第二版)
- Java寶典