舉報

會員
Buildbox 2.x Game Development
Thisbookcaterstothosewhohaveaninterestordesiretocreatetheirownmobilegameseitherasahobbyistorwhoarelookingtoenhancetheirskillsasaprofessionalgamesdeveloper.Nocodingexperienceisrequired.
目錄(83章)
倒序
- 封面
- 版權頁
- Credits
- Disclaimer
- Foreword
- About the Author
- About the Reviewer
- www.PacktPub.com
- Why subscribe?
- Preface
- What this book covers
- What you need for this book
- Who this book is for
- Conventions
- Reader feedback
- Customer support
- Chapter 1. So You Want to Develop a Video Game?
- What Buildbox can (and can't) do
- Limitations of games based on platforms
- Defining some terminology
- The equipment and software you'll need
- Tour of the Buildbox interface
- Summary
- Chapter 2. Orientation
- Using the Game Mind Map
- Altering the template game
- Summary
- Chapter 3. Your First Game – Ramblin' Rover Part 1
- Keeping things organized
- Creating the game structure
- The initial Game Mind Map
- Placeholder objects and initial stage setup
- Preparing graphic assets for use in Buildbox
- Setting up our rover
- Creating our backgrounds
- Collisions and obstacles
- Working with scenes
- Setting up testing controls
- Testing and adjusting physics
- Adding a new scene
- Summary
- Chapter 4. Advanced World Design – Ramblin' Rover Part 2
- Making the rover jump
- Physics obstacles
- Making a loop
- Making a secret level
- Rewards and pickups
- Different worlds = different physics?
- Summary
- Chapter 5. Menus UIs Sound and More! – Ramblin' Rover Part 3
- We got a fever and the only cure is more rovers!
- Damage and health
- Creating a starting flag
- Organizing your scenes
- Menus and UIs
- Music and sound effects
- Summary
- Chapter 6. Monetization – Ramblin' Rover Part 4
- Separating a customer from their money
- Implementing advertising
- Building a coin shop (part 1)
- Summary
- Chapter 7. Exporting and Compiling for Various Platforms – Ramblin' Rover Finale
- Optimizing game assets
- Signing up for distribution
- Finalizing project settings and exporting
- Summary
- Chapter 8. Building Other Popular Game Types
- Isometric (2.5D) games with Buildbox
- Abstract games (such as Color Switch)
- Flappy Bird – style games
- Running shooter and platformer games
- Space shooters
- 360 shooter games
- Maze chompers (such as Pac Man)
- Summary
- Chapter 9. Buildbox Tips and Tricks
- Graphics optimization checklist
- Music and sound optimization
- Game template quick reference
- Platform restrictions
- Troubleshooting games
- OMG... are we really done?!! 更新時間:2021-07-08 11:47:06
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