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Unity 2018 Augmented Reality Projects
AugmentedRealityallowsforradicalinnovationsincountlessareas.Itmagicallyblendsthephysicalandvirtualworlds,bringingapplicationsfromascreenintoyourhands.Meanwhile,Unityhasnowbecometheleadingplatformtodevelopaugmentedrealityexperiences,asitprovidesagreatpipelineforworkingwith3Dassets.Usingapracticalandproject-basedapproach,Unity2018AugmentedRealityProjectseducatesyouaboutthespecificsofaugmentedrealitydevelopmentinUnity2018.ThisbookteachesyouhowtouseUnityinordertodevelopARapplicationswhichcanbeexperiencedwithdevicessuchasHoloLensandDaydream.Youwilllearntointegrate,animate,andoverlay3Dobjectsonyourcamerafeed,beforegraduallymovingontoimplementingsensor-basedARapplications.Inadditiontothis,youwillexplorethetechnicalconsiderationsthatareespeciallyimportantandpossiblyuniquetoAR.TheprojectsinthebookdemonstratehowyoucanbuildavarietyofARexperiences,whilstalsogivinginsightsintoC#programmingaswellastheUnity3DgameengineviatheinteractiveUnityEditor.Bytheendofthebook,youwillbeequippedtodeveloprich,interactiveaugmentedrealityexperiencesforarangeofARdevicesandplatformsusingUnity.
目錄(159章)
倒序
- 封面
- Title Page
- Copyright and Credits
- Unity 2018 Augmented Reality Projects
- Dedication
- Packt Upsell
- Why subscribe?
- PacktPub.com
- Contributors
- About the author
- About the reviewers
- Packt is searching for authors like you
- Preface
- Who this book is for
- What this book covers
- To get the most out of this book
- Download the example code files
- Download the color images
- Conventions used
- Get in touch
- Reviews
- What AR is and How to Get Set up
- Available AR packages
- Defining AR
- An incomplete list of AR devices
- Advantages and disadvantages of the different AR toolkits available
- ARCore
- ARKit
- Vuforia
- ARToolKit
- Building our first AR applications
- Setting up Vuforia
- Setting up ARToolKit
- Setting up ARCore
- Setting up ARKit
- Building Hello World in ARKit
- Summary
- Questions
- GIS Fundamentals - The Power of Mapping
- What is GIS?
- The history of GIS
- GIS techniques and technologies
- Ways to capture GIS
- Converting from raster to vector
- Projections and coordinate systems
- Spatial analysis with GIS
- Data analysis with GIS
- GIS modeling
- Geometric networks
- Hydrological modeling
- Cartographic modeling
- Map overlays
- Statistics used with GIS
- Geocoding
- Reverse geocoding
- Open Geospatial Consortium Standards
- Web mapping
- GIS and adding dimension of time
- Semantics
- The implications of GIS in society
- GIS in the real world
- GIS in education
- GIS in local governments
- GIS and augmented reality
- Applications of GIS
- Gaming and GIS
- Summary
- Questions
- Censored - Various Sensor Data and Plugins
- Project overview
- Getting started
- Sensors
- Leveraging sensors with plugins
- Writing unity plugins
- C# language plugin
- C++ language plugin
- Swift language plugin
- Objective-C language plugin
- Java language plugin
- Creating a sensor driver in Java
- Summary
- Have a go hero
- Questions
- Further reading
- The Sound of Flowery Prose
- Project overview
- Getting started
- Conceptualizing the project
- Basic idea/concept
- Choosing the right programming language
- Choosing your release platform
- Choosing your game engine libraries and frameworks
- Developing the game design and application design document
- Bonus – UML design
- Prototyping
- Setting up the Unity project
- Code implementation details
- Working with XCode
- Summary
- Questions
- Further reading
- Picture Puzzle - The AR Experience
- Project background
- Project overview
- Getting started
- Installing Vuforia
- Differences between macOS and Windows setups
- Windows project setup
- Building the Windows project
- macOS project setup
- Building the macOS Project
- Working with Xcode
- Summary
- Questions
- Fitness for Fun - Tourism and Random Walking
- Background information on Mapbox
- Project overview
- Getting started
- Setting up Mapbox
- Important items to note
- Setting up the project
- Scripting the project
- Finalizing the project
- Summary
- Questions
- Further reading
- Snap it! Adding Filters to Pictures
- Project overview
- Getting started
- What is OpenCV?
- Creating the project with paid assets
- Installing and building OpenCV
- Downloading OpenCV
- Downloading CMake
- Configuring the CMake and OpenCV source files
- OpenCV with Unity
- OpenCV and Unity
- Summary
- Questions
- Further reading
- To the HoloLens and Beyond
- What is Mixed Reality and how does it work?
- Urban Hunt
- Smart Urban Golf
- XR applications in media
- XR with HoloLens
- Getting Mixed Reality ready
- Project overview
- Playing with Mixed Reality
- Setting up the camera
- Performance and quality control
- Targeting the Windows 10 SDK
- Do the robot
- Building and deploying from Visual Studio
- Summary
- Questions
- Further reading
- Other Books You May Enjoy
- Leave a review - let other readers know what you think 更新時間:2021-08-05 10:38:05
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