Lua Game Development Cookbook
Thisbookisforallprogrammersandgameenthusiastswhowanttostopdreamingaboutcreatingagame,andactuallycreateonefromscratch.ThereadershouldknowthebasicsofprogrammingandusingtheLualanguage.KnowledgeoftheC/C++programminglanguageisnotnecessary,butit'sstronglyrecommendedinordertowritecustomLuamodulesextendinggameenginecapabilitiesortorewritepartsoftheLuacodeintoamoreefficientform.AlgebraandmatrixoperationsarerequiredinordertounderstandadvancedtopicsinChapter4,Graphics–LegacyMethodwithOpenGL1.x-2.1andChapter5,Graphics–ModernMethodwithOpenGL3.0+.SampledemonstrationsarecoupledwithbinarylibrariesforWindowsandLinuxoperatingsystemsforconvenience.
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